Amiq, Bahrul (2018) PERANCANGAN GAMIFIKASI PADA E_LEARNING BAHASA INGGRIS BAGI SISWA KELAS VIII MTS AL_ITTIHAD DUKUHBENDA. Other thesis, STMIK Amikom Purwokerto.
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Abstract
Gamification of english is approach lesson that use elements from games or video games with purpose motivation for university student in process learning and maximum feel enjoy and engagement for process learning it, The other this media can used for coath it that interest univercity student and inspire it to continue that learning.with gamification concept students motivated for learn english languange, in fact student find a difficullty of english lesson that not our language, because students less understand a vocabullary and Tenses. Gamification most have a framework that MDA (Mechanics, Dinamics, and Aesthetics) who are complete gamified system they are, Point, Badges, levels, Leaderboard, Chalenges, and rewards.
Item Type: | Thesis (Other) |
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Additional Information: | Dosen Pembimbing: Sitaresmi Wahyu Handani, M.Kom. |
Uncontrolled Keywords: | Gamification, MDA, English Language |
Subjects: | L Education > L Education (General) T Technology > T Technology (General) |
Divisions: | Fakultas Ilmu Komputer > Informatika |
Depositing User: | UPT Perpustakaan Pusat Universitas Amikom Purwokerto |
Date Deposited: | 21 Jun 2021 07:53 |
Last Modified: | 21 Jun 2021 07:53 |
URI: | https://eprints.amikompurwokerto.ac.id/id/eprint/992 |