Wibowo, Andrian (2023) RANCANG BANGUN GAME EDUKASI RACING MATH BERBASIS ANDROID (Studi Kasus: SD Negeri Cilopadang 02 Majenang). Other thesis, Universitas Amikom Purwokerto.
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Abstract
The development of games in the world is increasing rapidly including Indonesia, this certainly affects the learning process of children because they play games more than study. Mathematics is a subject that is most feared by students because it is considered difficult. The purpose of this research is to make a math educational game with the unity engine that is liked by children so that they feel comfortable and at home in their learning. The method used in developing this game is the Luther-Sutopo MDLC (Multimedia Development Life Cycle) which consists of concept, design, material collecting, assembly, testing and distribution. This research produces math educational games that focus on grades 1 and 2 math. The resulting games can be played directly on Android smartphones. Based on the research, it was found that the existence of a racing math game was functioning properly after testing was carried out. Based on the beta test, the final results of the test showed that 88.2% strongly agreed with the game being made and acceptable to all students and teachers who teach.
Keywords: games, Mathematics, MDLC, Unity Engine.
Item Type: | Thesis (Other) |
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Additional Information: | Dosen Pembimbing :Akto Hariawan, S.Kom., M.SI. |
Uncontrolled Keywords: | Keywords: games, Mathematics, MDLC, Unity Engine. |
Subjects: | L Education > L Education (General) T Technology > T Technology (General) |
Divisions: | Fakultas Ilmu Komputer > Informatika |
Depositing User: | UPT Perpustakaan Pusat Universitas Amikom Purwokerto |
Date Deposited: | 01 Nov 2023 08:01 |
Last Modified: | 01 Nov 2023 08:01 |
URI: | https://eprints.amikompurwokerto.ac.id/id/eprint/1700 |