Pamungkas, Ghani Idham (2020) GAME EDUKASI KUIS MATEMATIKA SEKOLAH DASAR BERBASIS DESKTOP (Studi Kasus: SDN Karangsoka). Other thesis, Universitas Amikom Purwokerto.
Preview
Cover.pdf
Download (531kB) | Preview
Preview
DAFTAR ISI.pdf
Download (441kB) | Preview
Preview
ABSTRAK.pdf
Download (441kB) | Preview
Image
BAB I.pdf
Restricted to Registered users only
Download (444kB)
BAB I.pdf
Restricted to Registered users only
Download (444kB)
Image
BAB II.pdf
Restricted to Registered users only
Download (530kB)
BAB II.pdf
Restricted to Registered users only
Download (530kB)
Image
BAB III.pdf
Restricted to Registered users only
Download (532kB)
BAB III.pdf
Restricted to Registered users only
Download (532kB)
Image
BAB IV.pdf
Restricted to Registered users only
Download (3MB)
BAB IV.pdf
Restricted to Registered users only
Download (3MB)
Image
BAB V.pdf
Restricted to Registered users only
Download (434kB)
BAB V.pdf
Restricted to Registered users only
Download (434kB)
Image
DAFTAR PUSTAKA.pdf
Restricted to Registered users only
Download (430kB)
DAFTAR PUSTAKA.pdf
Restricted to Registered users only
Download (430kB)
Text
LAMPIRAN.pdf
Restricted to Repository staff only
Download (5MB)
LAMPIRAN.pdf
Restricted to Repository staff only
Download (5MB)
Abstract
Karangsoka Public Elementary School is one of the schools where the teaching and learning activities of teachers are still using conventional methods, namely the blackboard and modules as a medium in the delivery of learning. Problems faced, students are less active in following mathematics subjects. For this reason, a more interesting learning process for the student is needed. On the basis of permaslahan above, the authors intend to conduct research on "Desktop-based basic math Quiz educational game". Data collection methods in making the game are literature studies, interviews, questionnaires. The development method uses MDLC with 6 stages namely concept, design, material collection, manufacture, testing, and distribution. With this educational game can help the school in doing the teaching and learning process.
Item Type: | Thesis (Other) |
---|---|
Additional Information: | Dosen Pembimbing: Septi Fajarwati, M.Pd., dan Argiyan Dwi Pritama, S.Kom., M.MSI. |
Uncontrolled Keywords: | Games, Learning Media, Mathematic |
Subjects: | L Education > L Education (General) T Technology > T Technology (General) |
Divisions: | Fakultas Ilmu Komputer > Informatika |
Depositing User: | UPT Perpustakaan Pusat Universitas Amikom Purwokerto |
Date Deposited: | 10 Dec 2020 02:23 |
Last Modified: | 10 Dec 2020 02:23 |
URI: | https://eprints.amikompurwokerto.ac.id/id/eprint/447 |