MEDIA PENDUKUNG PEMBELAJARAN WUDHU MENGGUNAKAN AUGMENTED REALITY DI TK AL-HIDAYAH DESA BANJARPANEPEN SUMPIUH

Pambudi, Agung Setyo (2020) MEDIA PENDUKUNG PEMBELAJARAN WUDHU MENGGUNAKAN AUGMENTED REALITY DI TK AL-HIDAYAH DESA BANJARPANEPEN SUMPIUH. Other thesis, Universitas Amikom Purwokerto.

[thumbnail of COVER.pdf]
Preview
Text
COVER.pdf

Download (678kB) | Preview
[thumbnail of DAFTAR ISI.pdf]
Preview
Text
DAFTAR ISI.pdf

Download (551kB) | Preview
[thumbnail of ABSTRAK.pdf]
Preview
Text
ABSTRAK.pdf

Download (634kB) | Preview
[thumbnail of BAB I.pdf] Image
BAB I.pdf
Restricted to Registered users only

Download (657kB)
[thumbnail of BAB II.pdf] Image
BAB II.pdf
Restricted to Registered users only

Download (808kB)
[thumbnail of BAB III.pdf] Image
BAB III.pdf
Restricted to Registered users only

Download (712kB)
[thumbnail of BAB IV.pdf] Image
BAB IV.pdf
Restricted to Registered users only

Download (2MB)
[thumbnail of BAB V.pdf] Image
BAB V.pdf
Restricted to Registered users only

Download (639kB)
[thumbnail of DAFTAR PUSTAKA.pdf] Image
DAFTAR PUSTAKA.pdf
Restricted to Registered users only

Download (539kB)
[thumbnail of LAMPIRAN.pdf] Text
LAMPIRAN.pdf
Restricted to Repository staff only

Download (9MB)

Abstract

The title of this study is "Media Supporting Ablution Learning Using Augmented Reality in Al-Hidayah Kindergarten, Banjarpanepen Village, Banyumas". The background of making this application is the lack of teaching aids in Al-Hidayah Kindergarten making it difficult for teachers and students so that students pay less attention in the learning process. One example of learning that still uses conventional media is religious lessons, one of which is ablution, where students are only taught verbally listening to explanations from the teacher. Hopefully, students in addition to studying at school are also able to study on their own outside of learning hours. For this reason, it is necessary to create learning media that can cause attention, feelings, perceptions, thinking power, imagination and motivation of students towards learning materials and activities. Therefore it is necessary to make an application using technology Augmented Reality. The use oftechnology Augmented Reality (AR) can make learning methods fun and students are encouraged to learn more. Data collection methods used in this research are literature study, observation, and interview. The system development method used is MDLC (Multimedia Development Live Cycle). Making an application using Unity 3D, while the animation is made using Blender 3D software. The results of this study are in the form of ablution learning media applications using augmented reality.
Item Type: Thesis (Other)
Additional Information: Dosen Pembimbing: Irfan Santiko, M.Kom.
Uncontrolled Keywords: Learning Media, Augmented Reality, Multimedia Development Life Cycle, Unity 3D.
Subjects: B Philosophy. Psychology. Religion > BL Religion
N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > NC Drawing Design Illustration
N Fine Arts > NX Arts in general
T Technology > T Technology (General)
T Technology > TR Photography
Divisions: Fakultas Ilmu Komputer > Sistem Informasi
Depositing User: UPT Perpustakaan Pusat Universitas Amikom Purwokerto
Date Deposited: 17 Nov 2020 02:35
Last Modified: 17 Nov 2020 02:35
URI: https://eprints.amikompurwokerto.ac.id/id/eprint/396

Actions (login required)

View Item
View Item