PERANCANGAN BOARD GAME SEBAGAI MEDIA PEMBELAJARAN KEBUDAYAAN DI INDONESIA (Studi Kasus: Kelas V SD Negeri 1 Gumiwang)

Noftianto, Dwi Ari (2018) PERANCANGAN BOARD GAME SEBAGAI MEDIA PEMBELAJARAN KEBUDAYAAN DI INDONESIA (Studi Kasus: Kelas V SD Negeri 1 Gumiwang). Other thesis, STMIK Amikom Purwokerto.

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Abstract

The problems that occur in the SD N 1 Gumiwang is the lack of interesting learning media to enhance student learning interest towards culture province in Indonesia. Lack of supporting media learning interesting then the writer makes creating a board game design as a medium of learning the culture of the provinces in Indonesia. The development of methods in use are ADDIE model and data collection method using interviews, questionnaire, documentation, literature, studies and observations. Results and conclusions is the board game design was created as a medium of learning the culture of the provinces in Indonesia with the good that is 84% reponden agree that the board game design as a medium of learning culture provinces in Indonesia provides ease for student learning in the cultural province in Indonesia.
Item Type: Thesis (Other)
Additional Information: Dosen Pembimbing: Dhanar Intan Surya Saputra, M.Kom.
Uncontrolled Keywords: Board games, ADDIE model, culture province in Indonesia.
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > Informatika
Depositing User: UPT Perpustakaan Pusat Universitas Amikom Purwokerto
Date Deposited: 04 Oct 2021 03:54
Last Modified: 04 Oct 2021 03:54
URI: https://eprints.amikompurwokerto.ac.id/id/eprint/1037

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