GAME EDUKASI TEBAK NAMA BUAH DAN HEWAN BERBAHASA INGGRIS BERBASIS ANDROID (Studi Kasus: TK Pertiwi Mersi)

Ayudyaningrum, Shinta (2019) GAME EDUKASI TEBAK NAMA BUAH DAN HEWAN BERBAHASA INGGRIS BERBASIS ANDROID (Studi Kasus: TK Pertiwi Mersi). Other thesis, Universitas Amikom Purwokerto.

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Abstract

Game Guess the Name of Fruits and Animals in English is an educational game based on Android. The game was made for learning facilities for Pertiwi Mersi kindergarten students. In this study using methods Multimedia Development Life Cycle (MDLC). The results of this study provide easier and more exciting learning by using a smartphone. This game was created using Unity3D and Adobe Photoshop CS6.

Item Type: Thesis (Other)
Additional Information: Dosen Pembimbing: Didit Suhartono, M.Kom.
Uncontrolled Keywords: Game, Android, MDLC, Unity3D, Adobe Photoshop CS6
Subjects: L Education > L Education (General)
Q Science > QK Botany
Q Science > QL Zoology
T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > Informatika
Depositing User: UPT Perpustakaan Pusat Universitas Amikom Purwokerto
Date Deposited: 07 Oct 2020 03:34
Last Modified: 07 Oct 2020 03:34
URI: http://eprints.amikompurwokerto.ac.id/id/eprint/274

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