Al Amin, Ahmad Zainur Rohman (2018) PENERAPAN TEKNIK SOFT CELL SHADING & MOTION COMIC PADA KARAKTER KOMIK WEB KRAFT “BANJIR BANG”. Other thesis, STMIK Amikom Purwokerto.
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Abstract
Kraf Komik entitled Banjir Bang, which is included in the comic strip of local Banyumas cartoon strips, has been introduced through digital media, especially Facebook and Instagram social media. Thus Kraft Comics is called a web comic. But character coloring still needs to be addressed. Questionnaire results of 100 respondents who knew about multimedia and digital coloring by 93% showed that it needed improvement in coloring and development to motion comic. Digital coloring techniques for soft cell shading and motion comic are needed as a new means to enjoy comics in different dances. So a discussion was made to raise the potential of local comics by applying soft cell shading & motion comic to the character of Web Kraft comic "Banjir Bang". Interview, Documentation, Study Literature and Questionnaire as a data collection method. The research and development method using 4D Thiagarajan consists of define, design, development, dissemination. the development stage uses the concept of digital soft cell shading, infinite canvas, evaluation of the Guttman scale with an analysis of 98.26% that the Kraft comic "flood Bang" is better and interesting.
Item Type: | Thesis (Other) |
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Additional Information: | Dosen Pembimbing: Melia Dianingrum, S.E., M.Si. dan Anugrah Bagus Wijaya, M.Kom. |
Uncontrolled Keywords: | Kraft Comics, cartoon strip comics, local, soft cell shading, motion comic |
Subjects: | L Education > L Education (General) N Fine Arts > N Visual arts (General) For photography, see TR T Technology > T Technology (General) |
Divisions: | Fakultas Ilmu Komputer > Informatika |
Depositing User: | UPT Perpustakaan Pusat Universitas Amikom Purwokerto |
Date Deposited: | 15 Apr 2021 04:59 |
Last Modified: | 15 Apr 2021 04:59 |
URI: | https://eprints.amikompurwokerto.ac.id/id/eprint/902 |