Yudho, Prasetyo (2019) APLIKASI GAME THE ADVENTURE SEBAGAI MEDIA PENDUKUNG PEMBELAJARAN PENGENALAN HURUF, ANGKA, DAN WARNA (Studi Kasus : TK DIPONEGORO 11 KUTASARI BATURADEN). Other thesis, Universitas Amikom Purwokerto.
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Abstract
Kindergarten (TK) is an educational environment for early childhood on the formal education pathway for children aged 4 to 6 years. The purpose of learning in kindergarten is to develop the personality and potential of students with media learning while playing. One of the development of children's potential is at an early age. The purpose of this study was to design and make the adventure game application as a supporting media for learning the introduction of letters, numbers, and colors at Diponegoro Kindergarten 11 Kutasari Baturaden. Data collection methods used are observation, interview, literature study, questionnaire, documentation. The system development method used is MDLC (Multimedia Development Life Cycle). In making game applications using Adobe Photoshop CS5 software, CorelDRAW X5 and Construct 2. The results of this study are the adventure game application as a supporting media for learning the introduction of letters, numbers, and colors at Diponegoro Kindergarten 11 Kutasari Baturaden.
Item Type: | Thesis (Other) |
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Additional Information: | Dosen Pembimbing: Dias Ayu Budi Utama, M.Kom., dan Gustin Setyaningsih, S.Kom., M.MSI. |
Uncontrolled Keywords: | Adventure, Android, MDLC |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1501 Primary Education N Fine Arts > N Visual arts (General) For photography, see TR T Technology > T Technology (General) |
Divisions: | Fakultas Ilmu Komputer > Informatika |
Depositing User: | UPT Perpustakaan Pusat Universitas Amikom Purwokerto |
Date Deposited: | 10 Sep 2020 07:43 |
Last Modified: | 15 Sep 2020 01:58 |
URI: | https://eprints.amikompurwokerto.ac.id/id/eprint/185 |