Daeng, Anggi Saputra (2022) PEMBAGUNAN GAME EDUKASI MENGGUNAKAN SOFTWARE RPG MAKER VX ACE PENGENALAN BAHASA (Studi Kasus: SMA Negeri 1 Wanadadi). Other thesis, Universitas Amikom Purwokerto.
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Abstract
Advances in science and technology have an influence on the application of learning in the current era, from the results of observations and interviews, it was found that the problems that occurred at SMA Negeri 1 Wanadadi were that the information conveyed was not well received, the delivery was not optimal, and the material was still monotonous. The purpose of this research is to build a game learning media that connects the elements of entertainment and education to increase motivation using a system development method in the form of MDLC (Multimedia Development Of Cycle) which consists of 6 stages, namely concept, design, collecting material, assembly, testing, and distribution. In making the game used data collection methods in the form of literature, observation, questionnaires and interviews. It is hoped that students will be able to understand the material presented by the teacher through the educational game, because based on the assessment of the student questionnaire, this educational game application obtained an average index of 88.26% and a teacher representative questionnaire of 94.99%. So it can be concluded that this application is feasible to use and shows that this educational game learning media is very useful for students of SMA Negeri 1 Wanadadi.
Item Type: | Thesis (Other) |
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Additional Information: | Dosen Pembimbing: Mohammad Imron, M.Kom. dan Adam Prayogo Kuncoro, M.Kom. |
Uncontrolled Keywords: | Media Pembelajaran, Game Edukasi, SMA Negeri 1 Wanadadi, RPG Maker Vx Ace |
Subjects: | T Technology > T Technology (General) |
Divisions: | Fakultas Ilmu Komputer > Informatika |
Depositing User: | UPT Perpustakaan Pusat Universitas Amikom Purwokerto |
Date Deposited: | 14 Jan 2023 02:30 |
Last Modified: | 14 Jan 2023 02:30 |
URI: | https://eprints.amikompurwokerto.ac.id/id/eprint/1512 |