RANCANG BANGUN APLIKASI PEMBELAJARAN INTERAKTIF PENGENALAN HURUF ALFABET MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE (MDLC) (Studi Kasus: TK Tunas Rimba Balapulang)

Nugroho, Andrianus Agung (2022) RANCANG BANGUN APLIKASI PEMBELAJARAN INTERAKTIF PENGENALAN HURUF ALFABET MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE (MDLC) (Studi Kasus: TK Tunas Rimba Balapulang). Other thesis, Universitas Amikom Purwokerto.

[thumbnail of File Cover.pdf]
Preview
Text
File Cover.pdf

Download (398kB) | Preview
[thumbnail of File DAFTAR ISI.pdf]
Preview
Text
File DAFTAR ISI.pdf

Download (334kB) | Preview
[thumbnail of File ABSTRAK.pdf]
Preview
Text
File ABSTRAK.pdf

Download (49kB) | Preview
[thumbnail of File BAB I.pdf] Image
File BAB I.pdf
Restricted to Registered users only

Download (61kB)
[thumbnail of File BAB II.pdf] Image
File BAB II.pdf
Restricted to Registered users only

Download (268kB)
[thumbnail of File BAB III.pdf] Image
File BAB III.pdf
Restricted to Registered users only

Download (217kB)
[thumbnail of File BAB IV.pdf] Image
File BAB IV.pdf
Restricted to Registered users only

Download (1MB)
[thumbnail of File BAB V.pdf] Image
File BAB V.pdf
Restricted to Registered users only

Download (49kB)
[thumbnail of File DAFTAR PUSTAKA.pdf] Image
File DAFTAR PUSTAKA.pdf
Restricted to Registered users only

Download (260kB)
[thumbnail of File LAMPIRAN.pdf] Text
File LAMPIRAN.pdf
Restricted to Repository staff only

Download (1MB)

Abstract

Interactive learning multimedia can be used as a learning method that can help the world of education, one of which is the introduction of the alphabet to provide innovation and experience for children to recognize letters. This research was carried out at Tunas Rimba Balapulang Kindergarten which aims to produce an android-based alphabet letter recognition application using Adobe Unity software that can help students in the learning process. Collecting data using the methods of observation, interviews, literature study, documentation, and questionnaires. The results obtained from this study are the success in trials of making interactive learning multimedia applications for recognizing android-based alphabet letters made using the MDLC (Multimedia Development Life Cycle) method as a learning medium. This learning media has been tested. Tests in this study using Alpha testing and Beta testing, in Alpha testing shows the results of the display of the material can display image visualizations that are in accordance with the material and the results of the Likert scale calculation in Beta testing obtained 95.71% which is included in the good category.
Item Type: Thesis (Other)
Additional Information: Dosen Pembimbing: Dwi Krisbiantoro, M.Kom.
Uncontrolled Keywords: Media pembelajaran, Unity, Pengenalan huruf alfabet, Android.
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > Informatika
Depositing User: UPT Perpustakaan Pusat Universitas Amikom Purwokerto
Date Deposited: 25 Jun 2022 04:07
Last Modified: 25 Jun 2022 04:07
URI: https://eprints.amikompurwokerto.ac.id/id/eprint/1296

Actions (login required)

View Item
View Item