Muhamad Fadillah Ashari, 13.11.0256 (2019) IMPLEMENTASI PENGGUNAAN TEKNIK RIGGING PADA FILM ANIMASI 3D ASAL MULA KOTA TEGAL. Other thesis, Universitas Amikom Purwokerto.
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Abstract
Rigging is a process in which a statistical geometry is embedded with various behaviors to move, such as structures wrapped in controls for animators. The purpose of this research is to make 3D folklore animated films that formed the city of Tegal as an implementation of rigging techniques in a 3D animated film that makes the process of making reinforcement and movement of a character easier. The system development method used is the method according to m.suyanto. This research begins with coherent stages such as pre-production, production and post-production. The results in the form of 3D animated films as government information media formatted mp4. The study in making films from the origin of Tegal city as a support has succeeded in applying it through social media such as YouTube
Item Type: | Thesis (Other) |
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Additional Information: | Dosen Pembimbing: Irfan Santiko, M.Kom. |
Uncontrolled Keywords: | Culture, Animation, 3D. Rigging |
Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR N Fine Arts > NX Arts in general T Technology > T Technology (General) |
Depositing User: | UPT Perpustakaan Pusat Universitas Amikom Purwokerto |
Date Deposited: | 04 Sep 2020 06:16 |
Last Modified: | 04 Sep 2020 06:16 |
URI: | https://eprints.amikompurwokerto.ac.id/id/eprint/123 |