PERANCANGAN MEDIA PEMBELAJARAN INTERAKTIF MESIN KENDARAAN 4 SILINDER BERBASIS ANDROID (Studi Kasus: SMK N 1 Kejobong - Purbalingga)

Ramadhiansyah, Jalumiyos (2021) PERANCANGAN MEDIA PEMBELAJARAN INTERAKTIF MESIN KENDARAAN 4 SILINDER BERBASIS ANDROID (Studi Kasus: SMK N 1 Kejobong - Purbalingga). Other thesis, Universitas Amikom Purwokerto.

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Abstract

Interactive Learning Media is a multimedia-based tool that can describe messages or information from educators to students in the process of active two-way communication between multimedia and users which aims to facilitate the learning process. The application of learning media for SMK N 1 Kejobong in learning the quiz result has not been conveyed to the teacher. This study aims to develop a 4-cylinder engine learning media application using unity as an interactive learning medium. In this study using the Research and Development (R&D) method, the steps of the method are: potential and problems, data collection, product design, design validation, design revision, product testing, product revision, usage trial, product revisions, and production. Based on the result of the study, it can be concluded that the development of interactive learning media using Unity can be used in 4-cylinder vehicle engine learning.
Item Type: Thesis (Other)
Additional Information: Dosen Pembimbing: Didit Suhartono, M.Kom. dan Hellik Hermawan, M.Kom.
Uncontrolled Keywords: Media Pembelajaran, R&D, Unity
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > Informatika
Depositing User: UPT Perpustakaan Pusat Universitas Amikom Purwokerto
Date Deposited: 23 Nov 2021 02:57
Last Modified: 23 Nov 2021 02:57
URI: https://eprints.amikompurwokerto.ac.id/id/eprint/1106

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