AUGMENTED REALITY CHIBI KARAKTER HEWAN MENGGUNAKAN LOW POLY MODELING SEBAGAI MEDIA PEMBELAJARAN (Studi Kasus: TK Diponegoro 156 Karanglewas Lor)

Hendra Pradiptiya, 15.12.0064 (2019) AUGMENTED REALITY CHIBI KARAKTER HEWAN MENGGUNAKAN LOW POLY MODELING SEBAGAI MEDIA PEMBELAJARAN (Studi Kasus: TK Diponegoro 156 Karanglewas Lor). Other thesis, Universitas Amikom Purwokerto.

[img] Text
Cover.pdf

Download (703kB)
[img] Text
Daftar Isi.pdf

Download (115kB)
[img] Text
Abstrak.pdf

Download (161kB)
[img] Image
BAB I.pdf
Restricted to Registered users only

Download (198kB)
[img] Image
BAB II.pdf
Restricted to Registered users only

Download (581kB)
[img] Image
Bab III.pdf
Restricted to Registered users only

Download (163kB)
[img] Image
Bab IV.pdf
Restricted to Registered users only

Download (3MB)
[img] Image
BAB V.pdf
Restricted to Registered users only

Download (175kB)
[img] Image
Daftar Pustaka.pdf
Restricted to Registered users only

Download (154kB)
[img] Text
Lampiran.pdf
Restricted to Repository staff only

Download (15MB)

Abstract

The title of the research that is currently done is "Chibi Augmented Reality Animal Character Using Low Poly Modeling as Learning Media". The background of making this application is the presence of learning media will make the learning process more interesting, for example in terms of appearance combined with several images or animation. For the learning model in Diponegoro 156 TK itself, referring to the 2013 curriculum guide. While the learning media is still conventional. Media learning in kindergarten is still conventional because of the lack of variety of teaching aids the school has, so that teachers can only deliver material with makeshift teaching aids. Students are only taught with poster pictures, and even then the number is limited. So that it cannot display images of animals to the fullest. For this reason, researchers made an animal learning application based on augmented reality, in which this application was designed attractively designed by combining multimedia elements including: images, text, and sound so that the learning application messages could be more easily understood and attract children's interest. This application aims to introduce various kinds of animals to children in order to distinguish between tame animals and wild animals. Data collection methods used are literature studies, observations, questionnaires and interviews. The system development method used is Multimedia Development Life Cyle (MDLC). In its creation using Unity 3D software. The results of this study are the application of augmented reality chibi animal characters as learning media.

Item Type: Thesis (Other)
Additional Information: Dosen Pembimbing: Helik Hermawan, M.Kom., dan Ely Purnawati, M.Kom.
Uncontrolled Keywords: Augmented Reality, Learning Media, Multimedia Development Life Cyle (MDLC), Unity 3D
Subjects: L Education > L Education (General)
N Fine Arts > NK Decorative arts Applied arts Decoration and ornament
T Technology > T Technology (General)
Depositing User: UPT Perpustakaan Pusat Universitas Amikom Purwokerto
Date Deposited: 11 Jul 2020 02:53
Last Modified: 11 Jul 2020 02:53
URI: http://eprints.amikompurwokerto.ac.id/id/eprint/86

Actions (login required)

View Item View Item