GAME EDUKASI MATEMATIKA “JUMPER MATH EDUCATION” UNTUK SISWA KELAS IV SD BERBASIS ANDROID (Studi Kasus: SDIT Mutiara Hati Purwokerto)

Kamseno, Sidik (2020) GAME EDUKASI MATEMATIKA “JUMPER MATH EDUCATION” UNTUK SISWA KELAS IV SD BERBASIS ANDROID (Studi Kasus: SDIT Mutiara Hati Purwokerto). Other thesis, Universitas Amikom Purwokerto.

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Abstract

The word game if interpreted in Indonesian, that is game. The game as a learning medium, which involves students in the process of experience and at the same time experiencing challenges, getting inspired, motivated to think creatively, and integrating activities with fellow students in playing games. Mathematics is a compulsory subject and one of the subjects tested in the national elementary school examinations. So the writer is interested in making a math education game, this math education game is aimed at fourth grade elementary school students and will be able to play on an android smartphone, this math education game is made using the Construct 2 application, making this math educational game aimed at making students more interested in learn math. In this study the authors used the method of developing multimedia development lyfe cycle (MDLC) systems. The results of this study have been made in the math education game "Jumper Math Education" for learning media for fourth grade elementary school students based on android.
Item Type: Thesis (Other)
Additional Information: Dosen Pembimbing: Tri Astuti, S.Kom., M.Eng.
Uncontrolled Keywords: Game education, Math, Android, Construct 2
Subjects: L Education > L Education (General)
N Fine Arts > N Visual arts (General) For photography, see TR
T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > Informatika
Depositing User: UPT Perpustakaan Pusat Universitas Amikom Purwokerto
Date Deposited: 28 Dec 2020 04:44
Last Modified: 28 Dec 2020 04:44
URI: https://eprints.amikompurwokerto.ac.id/id/eprint/488

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