Multimedia pembelajaran Game Matematika Sebagai Penunjang Belajar untuk Sekolah Dasar (Studi kasus SD Negeri 02 Kroya Kab. Cilacap

Syafii, Adimas (2021) Multimedia pembelajaran Game Matematika Sebagai Penunjang Belajar untuk Sekolah Dasar (Studi kasus SD Negeri 02 Kroya Kab. Cilacap. Other thesis, Universitas Amikom Purwokerto.

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Abstract

During pandemic of Covid-19, elementary students uses online media, but the online learning makes students feel bored. The survey at SD Negeri 02 Kroya Cilacap district proves students like to play games more than doing math lessons, this is certainly natural because students are still classified as children. The purpose of this research is to make math games to help students learn while playing. The method in system development uses the Luther-Sutopo MDLC method which consists of concept, design, material collecting, assembly, testing and distribution. This research results in learning math games for SD Negeri 02 Kroya in which it has three games, namely for grades 1, 2, and 3. This game can be used on PC or Android. Based on the research, it was found that the existence of math learning games had functioned well after running testing. Based on the beta test, the final test results showed 87.3% strongly agree with the game that was made and can be accepted by all students. Keywords: Adobe Flash CS6, game, MDLC
Item Type: Thesis (Other)
Additional Information: Dosen Pembimbing: Dwi Krisbiantoro, M.Kom
Uncontrolled Keywords: Adobe Flash CS6, game, MDLC.
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > Informatika
Depositing User: UPT Perpustakaan Pusat Universitas Amikom Purwokerto
Date Deposited: 30 Sep 2021 02:08
Last Modified: 30 Sep 2021 02:08
URI: https://eprints.amikompurwokerto.ac.id/id/eprint/1016

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